If you really want to see it in action, watch it shred in the campaign. However, unless your aim is absolutely true, the Sentinel Beam can quickly have you on the opposite end of a Reversal. Plus, it’s very potent if you have steady hands. Sure, the Heatwave does this too, but the Sentinel Beam makes it more personal. Sentinel Beam Photo Credit: Screenshot by Abram Buehner / Game by 343 Industriesįew Halo kill animations are more satisfying than that of the Sentinel Beam, as your concentrated fire vaporizes the Spartan in front of you. Its kill potential is just a bit too situation to chart higher on our Halo Infinite weapons list. This, combined with the Heatwave’s bouncing projectiles, results in a very empowering, visually interesting weapon. The Heatwave absolutely has one of the most clever gimmicks in the entire arsenal, being able to swap between a horizontal or vertical reticle. Hardlight weapons are such an amazing lore idea that doesn’t quite stack up in multiplayer. Heatwave Photo Credit: Screenshot by Abram Buehner / Game by 343 Industries The gun has undeniable style, but limited utility beyond its fairly good rate of fire. It’s deadly, as the Jackals in the campaign taught us all, but that potency rarely appears online. Of Infinite’s three sniper-type weapons, the Stalker Rifle is probably the least compelling. Stalker Rifle Photo Credit: Screenshot by Abram Buehner / Game by 343 Industries It’s flashy when lobbing its molten plasma and good for a melee kill, but that’s about the extent of the Ravager’s utility. Often, if you catch someone with the Ravager, it’s more their fault for having poor movement than the success of the gun itself. In multiplayer though, it’s a bit too slow. The Ravager’s area of effect charge fire is a great anti-Hunter strategy on Zeta Halo. Ravager Photo Credit: Screenshot by Abram Buehner / Game by 343 Industries The gun’s more usable in the campaign against Brutes, at least. The Commando’s sound design is aces, but it just doesn’t hold its own. It can’t really take cross-map shots like the Battle Rifle, and it can’t really compete with the Assault Rifle at close range.Īt least its impact feels heavy. It seems like it should be the DMR replacement, but instead, it’s a fully-auto rifle with a huge recoil spread. The Commando is certainly one of Halo Infinite’s most hated new weapons. Commando Photo Credit: Screenshot by Abram Buehner / Game by 343 Industries At least they’re (slightly) better than the Pistol. In multiplayer as agile as Infinite’s, the slow Carbine projectiles just don’t stand a chance. Adopting a burst-style, the Pulse Carbine isn’t nearly as fun as the full-auto Plasma Rifle or Plasma Repeater. The Covenant’s arsenal really got the short end of the stick in Halo Infinite. Pulse Carbine Photo Credit: Screenshot by Abram Buehner / Game by 343 Industries It’s okay, but absolutely the most unnecessary weapon in the sandbox and that’s why it ranks last on this Halo Infinite Weapons list. So, a key pillar of the Plasma Pistol’s utility is just gone, leaving it as not much more than a Covenant pea shooter with a charge ability. Its EMP effect from past titles has been handed off to other weapons like the Disruptor. Plasma Pistol Photo Credit: Screenshot by Abram Buehner / Game by 343 Industries As such, we’ll be ranking the currently available weapons across two main factors: situational utility and fun factor. Yet, that isn’t how most of us play Infinite. The most hardcore Halo players will be able to offer a much more concrete, competitive breakdown than this. Ultimately, this list will determine just that. However, that doesn’t make each firearm equally enjoyable to use. With rare exceptions, nearly every weapon fills a niche that others cannot. While this isn’t Halo’s biggest arsenal, it’s nonetheless one of the most diverse. Halo Infinite’s weapons sandbox is one of its most effective design elements, especially when the equipment sandbox is factored in too.
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